Greater wight 5e
WebAug 4, 2024 · Wight 5e Guide – Very Evil Nightmare Fuel. Gameplay / By Tallis Spalding / August 4, 2024. It shambles around, the tendons holding its joints together bound firmly … WebGreater Restoration 5 Abjuration Casting Time: 1 action Range: Touch Target: A creature you touch Components: V S M (Diamond dust worth at least 100 gp, which the spell …
Greater wight 5e
Did you know?
WebThe wight can have no more than twelve Zombies under its control at one time. Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, … Web5e Undead Monsters Back to Main Page → 5e Homebrew → 5e Creatures → 5e Monsters Undead Type Monsters, Quality and Featured [ edit] These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. Name CR Speed Size Type Alignment Undead Type Monsters [ edit]
WebAs a bonus action on each of your turns, you can mentally Command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple Creatures, you can Command any or all of them at the same time, issuing the same Command to each one). WebMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.
WebActions. Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack. Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: … WebThe wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack. Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic …
WebIn D&D lore (at least in 5e), basilisks are portrayed as large lizards with eight legs. They aren’t terribly bright, but they’re pretty tough with a 16 and 15 in Strength and Constitution respectively. Of course, that’s not what really …
WebMay 13, 2024 · The wight has an attack called Life Drain: Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. greening the blue mandatory courseWebThe shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. flyer maße din a4WebThe wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Life Drain. greening the blue reportWebThe wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack. Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC: 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to ... greening the cbpsWebThe aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring. Possession (Recharge 6) : One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of ... greening the blueWebThe wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack. Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic … greening the blue tutorialWebPhantom Steed. A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. flyer marché